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小小软件工程师,大大梦想创未来
作者:王晧 来源:上海市实验学校 日期:2021-06-1720430
(图片共3张)

    你看到海报了吗?中午有发布会!

什么发布会?

    听说是五年级的哥哥姐姐给咱们制作了学习游戏,发布会的时候会展示他们的游戏。

好像很有趣的样子,好想去看看发布会是怎么样的?

那一起去呀,我们一起去当天使投资人

    前两周,在上实国际部的校园里如火如荼第开展了SESID第一届“Little IBMer”大赛暨2020学年五年级信息技术学科活动敏捷开发项目产品发布会。来自“小龙人”公司、“小飞侠”公司、“小叮当”公司的12个游戏开发小组在发布不会上发布了他们的产品,得到专家评委点评的同时,也获得了“天使投资人”的青睐。

In the first two weeks, the first SESID "Little IBMer" competition was held in full swing on the campus of SESID. Twelve game development teams from three classes of Grade 5 released their products on the release meeting, and received comments from expert judges and also won angel investors’ favor.

 Ipad + 脑洞 = 无限可能

    在发布会开始之前,五年级的学生已经用了一个学期的时间,用学过的图形化编程知识,根据IBM公司志愿者提供的教学视频,按照敏捷开发模式,iPad上为学弟学妹们开发设计了一款帮助他们学习的游戏。一个学期以来同学们从确定产品主题、调研目标用户、分析用户故事、分工编写程序、最终完成游戏设计

Before the launch of the conference, the fifth graders had already spent a semester using the graphical programming knowledge they had learned according to the teaching videos provided by IBM volunteers. In accordance with the agile development model, students worked on the iPad to develop and design a game for the first graders. In the past semester, students determined the product theme, researched target users, analyzed user stories, compiled programs and completed the game design.

    学生们脑洞大开,在一台小小的ipad上创造了无限可能。有的小组借鉴MathTopia上的学习形式为三年级的弟弟妹妹开发了“方程世界”游戏;有的小组结合自身学习和游戏经验为一年级弟弟妹妹开发了练习语文量词的游戏;还有的小组改编经典游戏让弟弟妹妹们能在游戏的激励下巩固知识。五年级的学生将“产品发布会”作为呈现作品的舞台,他们在其中大放光芒。

The students' imaginations were so rich that they created endless possibilities on a iPad. One of the groups used the learning style on MathTopia to develop the "Equation World" game for junior pupils in the third grade. Combined with their own learning and game experience, one group developed a game to practice Chinese quantifiers for the first graders. Another group redesigned a classic game to consolidate their knowledge under the encouragement of the game. The fifth graders presented their works on the Product Launch Conference, shining brightly.

天使投资人 + 专家评委 = 公平公正公开

     五年级的12个游戏开发小组分为三大组,分别在三场发布会上汇报展示自己的产品,由信息技术老师、艺术老师、学科老师(语文、数学、英语、外教)组成专家评委,专家商议决定这款产品是否能够成功“上线”,成功获得上线资格的产品可以获得“天使投资人”的虚拟投资,根据各游戏开发小组的不同目标对象,邀请了来自一、二、三年级的学生代表作为“天使投资人”。

The 12 game development teams in the fifth grade were divided into three groups and displayed their products at three conferences. At each conference, expert judges were composed of the information technology teacher, the art teacher, subject teachers, and foreign teachers. In accordance with different target users of each game, students from various grades, namely, the first, second, and third grades, were invited as angel investors. After the discussion, the decision that whether the product can be successfully launched or not would be made. The successfully launched products obtained the online qualification and received virtual investment from angel investors.


    “天使投资人”不能有哥哥姐姐在五年级学习,专家评委也尽可能邀请没有教过五年级的老师出席。这样的裁判形式,使得这场比赛更加公平公正公开。最终结合“天使投资人”的投资额和专家评委的意见,决出“融资冠军”、“最佳界面设计奖”、“最具学科价值奖”、“最佳技术创新奖”、“最佳展示风采奖”五个奖项。

To ensure the fairness of the competition, an angel investor could not have siblings studying in the fifth grade. Besides, the expert judges should be teachers who currently do not teach the fifth grade. This form of refereeing would make this game more fair and open. In the end, combining the investment amount of angel investors and the opinions of the expert judges, it was decided to award the following prizes,: the Financing Champion, the Best Interface Design Award, the Most Academic Value Award, the Best Technological Innovation Award, and the Best Five Awards for the Exhibition of Style Award.

     在线直播 + 满满仪式感 = 精彩活动

     为应对五(1)班特殊的隔离情况,发布会改成了线上线下联动的形式,主会场与分会场用Classin平台在线连接。虽然是初次采用这种方式展示,在使用的过程中偶有设备和信号的问题,但是不论是主会场还是分会场的小小软件工程师们都充分展现了他们的专业和用心。个个身着正装的同学们在相对正式的产品发布会场合中,在带有竞赛感的现场氛围下,激发了他们的学科参与度、加强了他们的团队凝聚力、增加了他们的职业体验感、丰富了他们的校园生活。对学生来说这场大会,是小学阶段学习信息技术学科的一次完美谢幕,也为小学毕业交上了一份精彩的答卷。

Considering the special isolation situation of Class 5 (1), we changed the conference to an online format. The main venue and branch venues were connected by Classin platform. Although it was the first time for them to present in this way, they showed full professionalism and intentions facing occasional equipment and signal problems during the conference. The students were stimulated by the enthusiasm and on-site atmosphere. Team spirit and professional experience were strengthened. For the students, this conference would be a perfect curtain call for learning information technology at this phase as well as a wonderful answer for graduation from elementary school.


 

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